The mid-right counter tallies the player's number of hits.
The top-left bars indicate Raiden's health and remaining time in Blade Mode. While those involved in the game's production have expressed desire to develop a sequel, such prospects have yet to come to fruition due to the ongoing conflicts between Konami and Kojima Productions.
The game also enjoyed positive sales, with the PS3 and Steam versions selling an estimated total of more than 1.2 million copies. Upon its worldwide release in February 2013, Metal Gear Rising: Revengeance was well-received by critics, being praised for its sophisticated cutting system, its use of Metal Gear elements to complement the story despite the game's focus on action, its soundtrack, and its boss fights some criticism was directed at its camera and the short length of the story mode. The game underwent significant changes in its play mechanics and storyline under PlatinumGames' involvement, although Kojima Productions retained responsibility for the game's overall plot and Raiden's design. The project resurfaced in late 2011 under its finalized title, with PlatinumGames as the new developer. However, the team met with difficulties in developing a game based on swordplay, so executive producer Hideo Kojima postponed its development until a solution could be found. The game was originally being developed internally by Kojima Productions, who announced the game in 2009 under the title of Metal Gear Solid: Rising. The series' usual stealth elements are also optional to reduce combat. Through the use of Blade Mode, Raiden can cut cyborgs in slow motion and steal parts stored in their bodies. In the game, players control Raiden, a cyborg who confronts the private military company Desperado Enforcement, with the gameplay focusing on fighting enemies using a sword and other weapons to perform combos and counterattacks. Released for the PlayStation 3, Xbox 360, and Microsoft Windows, it is a spin-off in the Metal Gear series, and is set four years after the events of Metal Gear Solid 4: Guns of the Patriots. Metal Gear Rising: Revengeance is set to appear on the PlayStation 3 from Sony and the Xbox 360 from Microsoft on February 19 in the United States and February 21 in Europe.Metal Gear Rising: Revengeance is a 2013 hack and slash game developed by PlatinumGames and published by Konami Digital Entertainment. Hideo Kojima is also working on Metal Gear Solid: Ground Zeroes, a more traditional video game experience set in the same universe. Platinum Games has changed the focus of the game, which is now built around fast battles with only small stealth sections designed to break up the monotony.
Initially, Metal Gear Rising: Revengeance was supposed to use the traditional stealth mechanics of the series, with Raiden only springing into full action when he was threatened. The initial shape of the game disappointed publisher Konami and the team at Platinum Games was brought in to complete the development process. Metal Gear Rising: Revengeance was first developed internally at Kojima Productions and Hideo Kojima talked about freeform cutting as one of the core elements of the game. He adds, “I looked at official trailers and other game data from Metal Gear Solid: Rising and tried to make our engine fit with what I saw.” One of the big selling points for the game is that players can choose how and when to cut up enemies in order to win a fight and get access to resources that their character needs. At first, our engine wasn’t capable of doing something like cutting through an opponent anywhere, so I had to make it so that it could.” In a blog post translated by Siliconera, the developer states, “Metal Gear Rising: Revengeance uses PlatinumGames’ own game engine. Tsuyoshi Odera, a programmer at developer Platinum Games, says that the team working on Metal Gear Rising: Revengeance was forced to modify the engine of the game in order to match the impressive trailers that showed Raiden cutting up enemies in many different ways.